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Andrei Bejan
Andrei Bejan
Senior Character Artist
Manchester, United Kingdom

Summary

Senior Character Artist with a keen eye for details, with an approach both pragmatic and creative. Flexible, adaptable, excellent teamworker, I am up to any challenge. I can say that fast learning and responsiveness to trying on new things describe quite well my workstyle and mindset.

Skills

Concept Art3D ModelingCharacter ModelingCreature ModelingLow-poly ModelingCharacter DesignHigh-poly ModelingWeapon ModelingPBR Texturing

Software proficiency

ZBrush
ZBrush
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
Arnold
Arnold
TopoGun
TopoGun
Unreal Engine
Unreal Engine
RizomUV
RizomUV
Keyshot
Keyshot
Quixel Suite
Quixel Suite
Premiere
Premiere
xNormal
xNormal
R3DS Wrap
R3DS Wrap
Texturingxyz
Texturingxyz

Productions

    • Video Game
      Scavengers
    • Year
      2021
    • Role
      Freelance Character Artist
    • Company
      Midwinter Entertainment/ AMC Ro Studio
    • Video Game
      Call of Duty: Black Ops Cold War
    • Year
      2020
    • Role
      Freelance Character Artist
    • Company
      Treyarch/ AMC Ro Studio
    • Video Game
      Mafia Definitive Edition
    • Year
      2020
    • Role
      Freelance Character Artist
    • Company
      Hangar 13/ AMC Ro Studio
    • Video Game
      Dissolution
    • Year
      2019
    • Role
      Freelance Character Artist
    • Company
      Garage Studios

Experience

  • Character Artist III at Cloud Imperium Games
    Manchester, United Kingdom
    June 2023 - Present

  • Instructor at Wingfox
    July 2022 - Present
  • Freelance 3D Character Artist & Concept Artist at Moonray PBC
    October 2021 - May 2023

    -Creating various characters for the upcoming game "Moonray", being in charge of 3D concepts, highpoly models and texturing.

  • Freelance Character Artist at AMC Studio
    May 2020 - February 2022

    -Worked on "Scavengers" by Midwinter Entertainment

    -Worked on the unreleased AAA game "Volt" by Hangar 13/2k Games, creating realistic characters

    -Creating cloth simulations in Marvelous Designer and sculpting highly detailed models

    -Creating lowpolys with good optimzed topology and UVs for animation, PBR texturing with or without concept while using client's texturing tools and export tools and checking the result in game engine.

  • Freelance 3D Concept/Character Artist at Element 115
    July 2020 - September 2020

  • Character Artist at AMC Studio
    Bucharest, Romania
    January 2020 - April 2020

    -Worked on "Mafia:Definitive Edition" for which I created several outfits for the characters from scratch to completion, following the art direction and technical requirements, while working with client's tools.

    -Worked on "Call of Duty: Black Ops Cold War"

  • Freelance Character Artist at Garage Studios
    Romania
    September 2019 - November 2019

    -Worked on the FPS game "Dissolution" for which I created a sci-fi soldier skin, being also involved in establishing the design alongside with the concept artist and following the imposed art direction.

  • Freelance Character Artist at Tokkun Studios
    May 2019 - July 2019

  • Character Artist(Intern) at AMC Studio
    Bucharest, Romania
    February 2019 - March 2019