Senior Character Artist with a keen eye for details, with an approach both pragmatic and creative. Flexible, adaptable, excellent teamworker, I am up to any challenge. I can say that fast learning and responsiveness to trying on new things describe quite well my workstyle and mindset.
-Creating various characters for the upcoming game "Moonray", being in charge of 3D concepts, highpoly models and texturing.
-Worked on "Scavengers" by Midwinter Entertainment
-Worked on the unreleased AAA game "Volt" by Hangar 13/2k Games, creating realistic characters
-Creating cloth simulations in Marvelous Designer and sculpting highly detailed models
-Creating lowpolys with good optimzed topology and UVs for animation, PBR texturing with or without concept while using client's texturing tools and export tools and checking the result in game engine.
-Worked on "Mafia:Definitive Edition" for which I created several outfits for the characters from scratch to completion, following the art direction and technical requirements, while working with client's tools.
-Worked on "Call of Duty: Black Ops Cold War"
-Worked on the FPS game "Dissolution" for which I created a sci-fi soldier skin, being also involved in establishing the design alongside with the concept artist and following the imposed art direction.